Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :RC Marble Garden
Filename :RC_marble.bsp
Author :Andrew Fischer
Home page :
Description :Theme is mainly open space and, of course, rock, marble, and concrete.
This version is ported specifically for Valve DM by request. Each room suits a different type of gameplay loosely, although long range weapons and/or longjumping will be a big help depending on
where you are. I included MP5 grenades in this release and added an extra
Longjump module in a more obvious nook. Made for Rocket Crowbar.
Previous Maps :This is the valve port of my first release.
------Credits and Thanks---------------------------------------------
Valve ERC for helping me learn important stuff and providing a fast review;
Some textures came from free online archives
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :large but simple
How Many Players:2-8
------Map Information------------------------------------------------
New Textures :Yes, included in bsp
New Sounds :none
------Construction---------------------------------------------------
Base :op4_marble i suppose
Editor(s) used :WC 3.3
Compiler :Toolbox w/ Zoner's Tools 2.5.3
Compile Machine :P3 Celeron (ugh) 766, 256mb, Win98
Compile time :1 hour
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "marble.bsp" in
your half-life/valve/maps directory.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :RC_Margaritaville
Filename :rc_margaritaville.bsp
Author :Andrew Fischer
Home page :
Description :Margaritaville, inspired by the yearly Kappa Sigma party, is the perfect
island deathmatch scenario for Rocket Crowbar. Be sure and make use of the
picnic tables and grenades for a quick trip to the other side. Made for Rocket Crowbar.
------Credits and Thanks---------------------------------------------
Valve ERC for denoobing me
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :medium arena
How Many Players:2-12
------Map Information------------------------------------------------
New Textures :yes
New Sounds :yes
------Construction---------------------------------------------------
Base :none
Editor(s) used :Hammer 3.4
Compiler :Toolbox w/ Zoner's Tools 2.5.3.
Compile Machine :Athlon XP1800, 512mb DDR, WinXP Pro
Fast Compile Time: About 30 minutes
Full COmpile Time: ARRRRGGGG!!!!
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :RC_Moonside
Filename :RC_moonside.bsp
Author :Andrew Fischer
Email address :****@****.***
Description :Everything about this map is completely unorthodox and bizarre.
The best description is that moonside is totally without light in the usual sense and equally without limits to connectivity. You can get anywhere from anywhere pretty quickly even though
the map is in a very large space. You'll do good to snipe, although there's nowhere to camp
easily or permanently due to the lack of shadows. There are about 20 teleporters in this map and there should be enough guns and ammo around for as many as you can pack in it, although server admins should keep in mind that ALOT of the map is visible from the outside and most of the action is going to take place there. Released for Rocket Crowbar.
Previous Maps :Marble Garden, Hacienda, Forgotten Capital, and others
------Credits and Thanks---------------------------------------------
Thanks to you for downloading this map and having the guts to try and frag on it.
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :One large outdoor area surrounded by buildings with many teleports.
How Many Players:4-24
------Map Information------------------------------------------------
New Textures :Yes, all made by me (except the picasso, van gogh, and dali paintings
obviously, but I did edit them...), included in bsp
New Sounds :Yes
------Construction---------------------------------------------------
Base :
Editor(s) used :WC 3.3
Compiler :Toolbox w/ Zoner's Tools 2.5.3
Compile Machine :P3 Celeron (ugh) 766, 256mb, Win98
Compile time :40 minutes
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "moonside.bsp" in
your half-life/valve/maps directory. Place the sounds in the half-life/valve/sound/ambience directory.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :Oneking Redux
Filename :rc_Oneking.bsp
Author :Andrew Fischer
Home page :*********@******.***
Description :Oneking is one of the most fun and underrated maps you'll find for HLDM on a smaller server, and
this remix/redux is a tribute to that map. The layout is more or less identical to the original, but
the texture set's had a total overhaul from the vanilla Half-Life industrial complex to a grassy quasi-mayan
theme. I've also smoothed out the structures with a few extra polies, added some extra cover here and there,
and included some extra weapons. Weapon/item/ammo placement was done with the mod Rocket Crowbar in mind, but
it plays just fine in regular HLDM.
------Credits and Thanks---------------------------------------------
Valve ERC for denoobing me
Jeremiah L. Schwab for making the original Oneking
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :medium building complex
How Many Players:2-6
------Map Information------------------------------------------------
New Textures :yes
New Sounds :yes
------Construction---------------------------------------------------
Base :none
Editor(s) used :Hammer 3.4
Compiler :Toolbox w/ Zoner's Tools 2.5.3.
Compile Machine :Athlon XP1800, 512mb DDR, WinXP Pro
Compile time :about 10 minutes
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Карта для ролевой игры, предположительно для мода Rocket Crowbar.
Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :RC_Sandcrab
Filename :RC_sandcrab.bsp
Author :Andrew Fischer
Home page :
Description :This map was originally not made with intent to release,
but rather was "manufactured" over a course of 2-3 hours
right before a 3 player lan game. The map is made with the
small lan in mind and is laid out as a small arena divided by
a medium sized building. There are covered hallways lining
the edges of the map and one sniper tower from which most
of the field is visible. Weapons are very abundant but there
is no egon. The gimmick of the map, and the reason for its name,
is the one pesky inhabitant you will find if you set
mp_allowmonsters to 1. The crab, doing only 1 damage per hit,
is just to cause confusing and embarrassing death so i
recommend allowing the little bastard in the game.
Map was originally made for Opposing Force and then converted for valve,
and then re-released for Rocket Crowbar.
Previous Maps : Hacienda, Marble Garden, Moonside, Forgotten Capital,
Generic Brand
------Credits and Thanks---------------------------------------------
Valve ERC for denoobing me
GlobalAssault.com and Juim of Hotdeathdiner.com for giving me fair
and prompt reviews.
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :medium-small, simple arena
How Many Players:2-6
------Map Information------------------------------------------------
New Textures :a few
New Sounds :none
------Construction---------------------------------------------------
Base :none
Editor(s) used :WC 3.3, Hammer 3.4
Compiler :Toolbox w/ Zoner's Tools 2.5.3.
Compile Machine :Athlon XP1800, 256mb DDR, WinXP Pro
Compile time :about 4 minutes
------Map Instructions-----------------------------------------------
Unzip the files in this archive. Place the map, "op4_sandcrab.bsp" in
your half-life/gearbox/maps and place "sandcrab.bsp" in your
half-life/valve/maps directory. Set mp_allowmonsters to 1 and restart
the map if you want the crab to roam.
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Readme.txt:
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title :RC_Vertigoquad
Filename :rc_vertigoquad.bsp
Author :Andrew Fischer
Home page :
Description :Because of the greatness of the original map, Vertigo, I was inspired to do
a remix with new textures, weapon placement changes, and 4 times the play area.
Designed for Rocket Crowbar.
------Credits and Thanks---------------------------------------------
Valve ERC for denoobing me
------Play Information-----------------------------------------------
Deathmatch :yes
Single Player :no
Map Description :medium arena
How Many Players:2-12
------Map Information------------------------------------------------
New Textures :yes
New Sounds :yes
------Construction---------------------------------------------------
Base :none
Editor(s) used :Hammer 3.4
Compiler :Toolbox w/ Zoner's Tools 2.5.3.
Compile Machine :Athlon XP1800, 512mb DDR, WinXP Pro
Compile time :about 15 minutes
------Additional Info------------------------------------------------
This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
Карта с атмосферой классического crossfire, но немного большего размера и с отдельным уголком для поединка на монтировках в шахте археологических раскопок, где у игроков отнимается всё остальное оружие.
Имя файла: recross2.bsp
Автор: Dilbert
Email автора: Dilbert_half_life@hotmail.com
Страница автора: http://homepages.tesco.net/~hfhome/
Дата релиза: 06/02/2002
На карте имеется двухэтажный дом с довольно высокой степенью детализации - в каждой комнате расставлена мебель, имеются балконы, подоконники, открывающиеся рамы. Дом окружён асфальтовыми дорожками и фонарными столбами. На создание карты потребовалось около 40 часов машинного времени. Карта рассчитана на 12 - 16 игроков.
Источник: http://web.archive.org/web/20031216021957/http://www.shackmaster.narod.ru/hl.htm
Данное творение - ответвление от серии карт с замками "Castle" маппера Spook, которое, по словам автора, он не намерен продолжать. Карта SpookFace получила своё название из-за различных изображений призрачных лиц, нанесённых тут и там в большом количестве на стенах данного игрового уровня.
Имя файла: steps.bsp
Автор: [RDC] Spook
Email автора: rdcspook@shaw.ca
Страница автора: http://members.shaw.ca/rdcspook/, rdcclan.com
Дата релиза: Апрель 2003 г.